CSC301 Visual Programming Assignment Sample UITM Malaysia

CSC301- Visual Programming Assignment Sample UITM Malaysia

This assignment sample is an introduction to Visual Basic (VB) software package. VB is used for designing windows applications, and students will learn how to code during the design phase of these projects in order to build a visual application from scratch using its development environment’s facilities. The aim of this course is not simply about learning coding languages but also understanding ways through which they can be applied with different purposes such as building user-friendly interfaces that work well on screens or creating interactive games designed for particular platforms like Windows PCS and macOS devices.

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In this course, there are many types of assignments given to students like
a group project, individual assignment, report, business plan, business proposal, executive summary, and the solutions are given by us.
Upon completion of this assignment sample, students should be able to:

Assignment Task 1: Explain the concepts of objects, properties, and methods of visual programming

This solved assignment explains the concepts of objects, properties, and methods of visual programming.

In visual programming, the software can manipulate an “object” that it may not possess. The object is a bundle of data and a specific set of properties that define its capabilities. A property can be thought of as a window to one aspect of this bundle. To change the property like setting the color, for example – you simply open this window and give it any value such as red or blue. You don’t have to worry about adding red hex code to each line because you just need to know how to open that particular window and change its state (the Hex code is stored internally).

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Assignment Task 2: Manipulate the principles, methods, and techniques in modules construction

This assignment sample explains Manipulating the principles, methods, and techniques in modules construction is a fundamental part of developing software. Every aspect of it requires specific techniques that will be used to tweak individual elements for a purpose determined by the developer or project owner.

There’s no single method to manipulate principles, methods, and techniques in modules construction however there are certain things that you can do in order to get started. For example, one thing you can do is identify how much control you need over parts of your code and then decide what fragments will go into what module. Depending on the level of complexity present in the codebase this could be anything from a simple serving up different javascript resources at runtime to create an entire separate Vue application complete with routing etc. Regardless how.

Assignment Task 3: Discuss problem-solving methodology and implementation of data management techniques in a programming language

This assignment example discusses the problem-solving methodology and implementation of data management techniques in a programming language.

The process of solving a complex problem usually starts with identifying the problem. Once the problem is identified, it is analyzed in order to come up with an appropriate solution.

The problem-solving methodology typically begins by understanding what resources are available to provide insight into possible causes of failure. After analyzing these initial fixes, the root cause of the failure may not be evident or may need further investigation through more sophisticated techniques such as digital circuit analysis boards and input/output devices logs. Tasked with minimizing downtime, programmers must always be prepared for any type of scenario that can arise without waiting until something goes wrong before implementing preventative measures.

Data management techniques are usually implemented in programming languages through the handling of higher-order functions, objects, and data structures.

Data management strategies:

  1. Determining the data structure to be used.
  2. Maintaining a balance between the available space in persistent storage and constraints of CPU/memory/time for processing.
  3. Defining policies about access, update, backup, retention.

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The above assignment sample is based on CSC301- Visual Programming.

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